UI and integration
Devlog #4 09.09.21
Brief introduction
I continued to work actively on the project today but there is still so much to do. :/
Development of the day
This day was mainly dedicated to the creation of the different menus of the game: the main screen, the end screen and the pause menu. I didn't integrate any other important mechanics, at this stage I prefer to focus on tweaking some aspects. I have nevertheless integrated a new enemy, a moving ball of spikes, in order to better regulate the difficulty of the level and to bring some diversity.
Art of the day
I did a lot of sprite integration today, you'll see the appearance of dangerous spiky spikes, the cannons also have a more appropriate look but I'd like to animate it. The checkpoints have been reworked, I find the result very satisfactory. I finally integrated the final sprite of the ladders, it's finally starting to take shape!
Conclusion
In short, a lot of integration and a bit of code and bug fixes, not the most challenging work but it's necessary. Next major step: polishing, which mainly consists in adding FX and feedbacks of all kinds.
See you soon !
Get Metroid Engineer
Metroid Engineer
A Metroid vania game made for the Metroidvania Month 13 game jam.
Status | Prototype |
Author | Bastard "Keromas" Gabin |
Genre | Action, Shooter |
Tags | 2D, flat-shading, GameMaker, Metroidvania |
More posts
- Release and feedbacksSep 14, 2021
- PolishSep 11, 2021
- Art, bug fixes, level design and moreSep 08, 2021
- Various additionsAug 17, 2021
- First day after the start of the jam.Aug 16, 2021
Leave a comment
Log in with itch.io to leave a comment.