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Devlog
Submission to Metroidvania Month 13
Metroid Engineer
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Devlog
Release and feedbacks
September 14, 2021
by
Bastard "Keromas" Gabin
Devlog #6 14.09.21 Brief introduction This is the last devlog of this game jam, so I'll try to debrief my experience. Game and level design Metroid Engineer is my first metroid vania, it was very inte...
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Polish
September 11, 2021
by
Bastard "Keromas" Gabin
Devlog #5 11.09.21 Brief introduction The development of the game is going well, 90% of the sprites have been integrated, 90% of the gameplay mechanics have been coded, 80% of the polish has been done...
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UI and integration
September 09, 2021
by
Bastard "Keromas" Gabin
Devlog #4 09.09.21 Brief introduction I continued to work actively on the project today but there is still so much to do. :/ Development of the day This day was mainly dedicated to the creation of the...
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Art, bug fixes, level design and more
September 08, 2021
by
Bastard "Keromas" Gabin
Devlog #3 08.09.21 Brief introduction After two weeks of absence, I'm back to the project with a lot of ideas. I finally know which AD I'm going to create and how to solve some problematic bugs. Motiv...
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Various additions
August 17, 2021
by
Bastard "Keromas" Gabin
Devlog #2 17.08.21 Brief introduction The day was mainly spent developing and adding a few more mechanics. Development of the day Some new features were successfully added but some of them caused some...
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First day after the start of the jam.
August 16, 2021
by
Bastard "Keromas" Gabin
Devlog #1 16.08.21 Brief introduction I chose to join the jam to try the experience of making a metroidvania by myself (or at least something that can resemble it). I've been developing with GMS2 for...
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